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Luis Peres
Luis Peres
Freelance illustrator and imaginary worlds explorer.
Portimao, Portugal

Summary

I´m 48 years old and i´ve been illustrating professionaly for about 26 years now. Since 1992, here in Portugal. I´ve started as the art director for the first Portuguese Pc game that was created in my country between 92 and 95; created illustrations, greeting cards, designed posters, worked on comic books for school children, school books and also did a lot of software design working with visual content and layouts for hospitality software among many other areas while doing a lot of generic graphic design for other things in between.

Lately i´ve done a lot of children book work (and historical books), but what I really love the most is to create imaginary worlds and fantasy/sci-fi landscapes and I´m slowly moving into the concept art side of things still connected deeply to book illustration as that has always been my first love (since i saw the first image of the Ivory Tower in the Neverending Story movie) back in 1984 when I was 14 years old.
Outside of children (and history books) I don´t do much character work, simply because It´s not something that appeals to me at all ( I find character work boring to do, although I admire the work o lots of other artists that are masters at that).

What I love to do is to create environments, background scenery and imaginary landscapes and so i´m currently building my portfolio on that side of things, because finally I have a little time to work on that type of paintings outside my regular children book work.

As I mentioned at the begining, I was part of the team that created the first Portuguese PC video game that came out back in 1995 (Gambys) and for three years prior, I've designed the game characters; created hundreds of sprite animation (pixel by pixel on the old Deluxe Paint software long before Photoshop came along) and also modeled and made a few 3D rendered short films to include in the game; at a time where 3DStudio was just begining and was still in its 2.0DOS version; if you can imagine how that was like back then with a 4.6PC at 33Mhz speed...fun times.

Currently I´m working freelance fulltime for almost ten years now.
And I never miss deadlines. No...really, I don´t. ...
Really. ;)

Skills

Digital PaintingTraditional ArtConcept ArtWatercolorsSoftware DevelopmentGame DevelopmentBook Cover IllustrationEnvironment DesignConcept DesignDrawingSketchingPhotographyPhoto-manipulationStorytellingcover art

Software proficiency

ArtRage
ArtRage
Photoshop
Photoshop
Mischief
Mischief
Blender
Blender
CLIP STUDIO PAINT
CLIP STUDIO PAINT

Productions

    • Book
      A Batalha do Arade
    • Year
      2013
    • Role
      Illustrator
    • Company
      Arandis - Arandis Editora
    • Book
      Dragonfly
    • Year
      2007
    • Role
      Illustrator
    • Company
      Jim Baens Universe - Magazine
    • Book
      Adventures of the Quiet Warrior
    • Year
      2009
    • Role
      Illustrator
    • Company
      POD - ( Private client )
    • Book
      Rainy the Space Aviator
    • Year
      2016
    • Role
      Illustrator and Graphic Designer
    • Company
      (upcoming) Goldleaf Books
    • Book
      Parable of the Seed
    • Year
      2007
    • Role
      Illustrator
    • Company
      Dragon Pencil Books
    • Book
      A Cidade dos Gordos
    • Year
      2015
    • Role
      Illustrator
    • Company
      Eudactica
    • Board & Card Games
      Canis
    • Year
      2010
    • Role
      Illustrator and Graphic Designer
    • Company
      Eudactica
    • Board & Card Games
      Formula Dino
    • Year
      2011
    • Role
      Illustrator and Graphic Designer
    • Company
      Eudactica
    • Video Game
      Restus 2000 - Touchscreen
    • Year
      1999
    • Role
      Graphic Designer
    • Company
      Profitus Software de Gestão
    • Video Game
      "Gambys" - ( The first Portuguese professionally produced video game)
    • Year
      1995
    • Role
      Art Director / Concept Artist / Animator
    • Company
      Portidata - Viagem Software

Experience

  • Freelance artist and Illustrator at Freelance - Just me - "I Create Worlds".net
    Portimao, Portugal
    January 1995 - Present

    In between my other regular in-house jobs, I´ve always done a lot of freelance illustration work for other clients. Particularly since the internet appeared and the opportunities started to be more widely available for a freelance type of lifestyle, I gradually moved into fulltime illustration and concept art, which is what I´m doing right now. I´ve been doing it full time since about 2008 or so and I´ve done a lot of children book illustration particularly for the Portuguese children book market, but also for abroad. Worked on board games, card games, children books, school books, posters, t-shirts, you name it.

    Got back to animation a bit too; created a couple of 3D animation bits for a Portuguese TV documentaries, and done a lot of similar work for educational software, particularly for a very sucessfull portuguese product called "Afonsinho Explica" where I was a freelance art concept artist for about a year too.

    So right now, after so many children books, I´m more focused on what i love to do best, which is concept art, particularly backgrounds and scenery work. I continue to work on childrens books , but my plan is to gradually move into some concept art or background scenery jobs out there and this is why I´ve also joined Artstation.

    Although I started as a traditional artist, (love watercolors and real acrylics) I gradually moved into digital a couple years ago for practical and commercial reasons which have to do mostly with speed of production. Currently I do all my work in Art-Rage and Photoshop and I paint my art using the Cintiq alternative tablet Huion GT-220, connected to my IMac which is a set up the I love and gives me much freedom to create.

    I still do traditional art, as sometimes I have clients that preffer the old school methods and so right now I think i´m in the middle of both worlds and I guess i also do digital but with traditional technics in mind and I never think of my paintings as completely digital because I paint them all with my traditional fundamentals in mind all the time.

  • Webdesigner - Graphic Designer at Portugal Info
    Portimao, Portugal
    January 2006 - January 2008

    For a while I went back to webdesign when I was hired by this now extinct Portuguese touristic promotion web company. Fun times, great crew to work with and essentially I did a lot of graphic design work for them related to Tourism and local region promotion, etc.

  • Software Designer - Graphic Designer - Art Director at Profitus / Ebase Software
    Portimao, Portugal
    January 1996 - January 2006

    After the "Gambys" project, although the game was very successful the company was converted into an Hospitality Software development Software House, as it would bring back more immediate income. So for about ten years I´ve worked in software design for this company and did about ten or more software layouts, graphics and overall design for their products. One of my softwares got the Microsoft Award back in 1999 for best design in a Touchscreen. It´s a software called "Restus 2000" which is still going strong this day here in Portugal, Spain, and other countries.

  • Art Director - Concept artist at Portidata - Viagem Software
    Portimao, Portugal
    January 1992 - January 1995

    Back in the early 90s, I was hired as an art director by this software company which had just created a -Game- branch and the goal at the time, (remember this was before the Internet), was to create the first professionally produced Portuguese PC-Videogame.

    I worked on that for about three years and the "Gambys" game was released in Portugal and Spain on Xmas of 1995. Unfortunely we were ahead of our time, Portugal was isolated and so after "Gambys", even though the game was very sucessful and got excellent reviews all over, the owners of the company converted it into a bussiness software company after completing this first game and we stopped creating games. It was incredibly expensive at the time for an independent Portuguese company to pay salaries for one year or more to a game development team and so the decision was to go into hospitality software after that which made more imediate proffit.

    Nevertheless for three years I was the Art Director for this company, created a ton of concept art illustrations for the game, design the gamby characters, did a lot of sprite animation and 3D studio (v.2.0 in Dos) work while managing a small creative team during game production in-house locally here in the south of Portugal.

    http://icreateworlds.net/gambys-retro-videogame/